Initially, the Editor will provide modders with the tools to create custom maps and buildings, and to undertake code modding.
And while it hasn't yet offered an estimated time of arrival for the feature, it's now published a second mod-focused developer update explaining official mod tools and mod support will arrive simulataneously post-release, once Cities: Skylines 2's all-in-one Editor leaves beta testing. More than 333,000 mods are now available for the first Cities: Skylines via Steam Workshop, and Paradox has even tapped modders to create official DLC for the game over the years.Īs for Cities: Skylines' imminent sequel, Paradox broke the news that mods would not be officially supported at launch in a developer diary shared on its website. Official mod support was one of the original Cities: Skylines' most exciting features when it launched back in 2015, and the city builder quickly developed a vibrant modding scene that played a significant role in its early success.
Paradox has confirmed Cities: Skylines 2 won't be getting official mod support until sometime after next week's release, with the feature set to arrive alongside its first wave of modding tools.